UNITY - RESTAURANT APP CONCEPT
A restaurant app bringing takeaway, dining in and table bookings into one experience, designed as a real case study for a restaurant in Umeå.
- Role
- Designer
- Type
- UX/UI DESIGN
- Year
- 2025
- Tools
- Figma
- PROJECT
- APP CONCEPT





The challenge
A university course project exploring the fundamentals of UX/UI design and prototyping in Figma through the concept of a restaurant app for Umeå.
Process
- 01
User Research & Restaurant Concept
Exploring user needs, selecting a restaurant and defining the app concept based on a restaurant in Umeå.
- 02
Wireframing & App Structure
Creating low-fidelity wireframes to plan the layout, content and navigation of the app.
- 03
High-Fidelity UI Design
Developing the visual design by refining colors, typography, spacing and interface elements.
- 04
Interactive Prototyping
Connecting screens in Figma to create a clickable prototype and demonstrate the app’s main user flows.
Outcome
A visual concept for Unity’s restaurant app, bringing its main services together in a welcoming, warm and focused mobile interface.
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