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UNITY - RESTAURANT APP CONCEPT

A restaurant app bringing takeaway, dining in and table bookings into one experience, designed as a real case study for a restaurant in Umeå.

Role
Designer
Type
UX/UI DESIGN
Year
2025
Tools
Figma
PROJECT
APP CONCEPT
UNITY - RESTAURANT APP CONCEPT final design
UNITY - RESTAURANT APP CONCEPT — screen 1
01 // Main menu
UNITY - RESTAURANT APP CONCEPT — screen 2
02 // Table booking
UNITY - RESTAURANT APP CONCEPT — screen 3
03 // Order overview
UNITY - RESTAURANT APP CONCEPT — screen 4
04 // Order confirmation

The challenge

A university course project exploring the fundamentals of UX/UI design and prototyping in Figma through the concept of a restaurant app for Umeå.

Process

  1. 01

    User Research & Restaurant Concept

    Exploring user needs, selecting a restaurant and defining the app concept based on a restaurant in Umeå.

  2. 02

    Wireframing & App Structure

    Creating low-fidelity wireframes to plan the layout, content and navigation of the app.

  3. 03

    High-Fidelity UI Design

    Developing the visual design by refining colors, typography, spacing and interface elements.

  4. 04

    Interactive Prototyping

    Connecting screens in Figma to create a clickable prototype and demonstrate the app’s main user flows.

Outcome

A visual concept for Unity’s restaurant app, bringing its main services together in a welcoming, warm and focused mobile interface.

Next project

TEENAGE ENGINEERING - 3D PROJECT →