HAJK - UMEÅ KOMMUN HIKING APP
A hiking app designed with other students as a real case study, built around real open data.
- Role
- UX/UI Designer
- Type
- UX/UI DESIGN
- Year
- 2025
- Tools
- Figma
- PROJECT
- 4 weeks





The challenge
A group project carried out with other students, built around a realistic client scenario. The goal was to transform complex data from Open Data Umeå into a clear and interactive information visualization that helps citizens or municipal employees understand local sustainability challenges and make informed decisions that support sustainable development.
Process
- 01
Brainstorming
Exploring ideas, identifying user needs and deciding which features to include in the app.
- 02
Data Collection
Collecting relevant data to support the app's purpose and help users make informed decisions.
- 03
Wireframing
Creating wireframes to plan the app's structure, layout and user flow.
- 04
UI Design
Developing the visual identity, interface and data visualizations with a focus on clarity and usability.
Outcome
The result was an interactive hiking app designed for both new and long-term Umeå residents to explore the nature and outdoor experiences the city has to offer. The app features a user-centered UX, with carefully considered spacing, color choices, and visual hierarchy to create an intuitive and accessible experience.
TEENAGE ENGINEERING HERO SECTION & PRODUCT PAGE →