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HAJK - UMEÅ KOMMUN HIKING APP

A hiking app designed with other students as a real case study, built around real open data.

Role
UX/UI Designer
Type
UX/UI DESIGN
Year
2025
Tools
Figma
PROJECT
4 weeks
HAJK - UMEÅ KOMMUN HIKING APP final design
HAJK - UMEÅ KOMMUN HIKING APP — screen 1
01 // Profile
HAJK - UMEÅ KOMMUN HIKING APP — screen 2
02 // Map & tracking
HAJK - UMEÅ KOMMUN HIKING APP — screen 3
03 // Trail rating
HAJK - UMEÅ KOMMUN HIKING APP — screen 4
04 // Hiking progression

The challenge

A group project carried out with other students, built around a realistic client scenario. The goal was to transform complex data from Open Data Umeå into a clear and interactive information visualization that helps citizens or municipal employees understand local sustainability challenges and make informed decisions that support sustainable development.

Process

  1. 01

    Brainstorming

    Exploring ideas, identifying user needs and deciding which features to include in the app.

  2. 02

    Data Collection

    Collecting relevant data to support the app's purpose and help users make informed decisions.

  3. 03

    Wireframing

    Creating wireframes to plan the app's structure, layout and user flow.

  4. 04

    UI Design

    Developing the visual identity, interface and data visualizations with a focus on clarity and usability.

Outcome

The result was an interactive hiking app designed for both new and long-term Umeå residents to explore the nature and outdoor experiences the city has to offer. The app features a user-centered UX, with carefully considered spacing, color choices, and visual hierarchy to create an intuitive and accessible experience.

Next project

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